![]() ![]() Some playthroughs really do tell a very different and unique story compared to others, but once you have maxed out your arsenal and skills after just a few runs, may find yourself relieved to discover a winning ending after a few playthroughs. I’ll be honest, as much as I have enjoyed Stories, it has been difficult for me to motivate myself to make all the same choices in a playthrough, apart from one, just to get a different ending. ![]() ![]() But what does get old is playing through the game over and over, only to get a fairly similar outcome from any previous playthrough. ![]() The combat rarely feels old, mainly because of its smooth and fair learning curve. The higher your combo and style in a fight, the more experience you earn at the end of each battle, and the more skill points you can buy to develop Reynardo’s skills. Beginning with basic attack and counter abilities, you’ll eventually be gliding across the map killing the few types of enemies there are with beautiful elegance. Mimicking the incredible Arkham series’ combat template, you have to master the basics whilst slowly adding skills through gaining experience by defeating ravens in battle. Repetitiveness is also halted, to a degree, by the fantastic combat system of Stories: The Path of Destinies. Though you will need to find health occasionally too, you should bear in mind there is no real punishment for dying. That said, upgrading them to their max level (of two) can be done within two or three playthroughs, and considering there are 24 different outcomes, that doesn’t bring enough motivation to keep unlocking these different paths. STORIES PATH OF DESTINIES UPGRADEEven though you will find yourself exploring what is effectively the same levels over and over, the tide of tediousness is prevented through various alternative routes which can be unlocked through creating four different swords and the unlocking of different types of elemental locked doors: fire, ice, wind and dark.Įxploring these alternative routes is important, as they host numerous items which will help you create and upgrade your four swords. This enjoyment is elevated furthermore by the gorgeous animation style, which complements the story-telling aspect The Path of Destinies nicely. But of course, not knowing what is around the corner is all part of the overall fun. In other words, it’ll take at least five playthroughs to find the best ending.įinding these truths can be difficult if you don’t know what you’re looking for, or if you accidentally make decisions which lead to the same truth being revealed at the end of your playthrough. Your task in Stories is to be able to discover the four absolute truths across your playthroughs, revealed at the very end of each story, all in order so that you are able to discover the best playthrough, i.e. You want to see what happens if you run with a particular character after ignoring another in the previous chapter, if only to see the ultimate outcome of your actions, and more importantly, attempt to find one of the truths. It could well be argued that the few characters found within Stories at first seem blunt, boring and one-dimensional, but after learning about them through a few playthroughs, you soon discover that they’re actually complicated characters with various motives and truths behind their actions.Ĭharacters like Lapino and Zenobia, Reynardo’s love interest, who just so happens to also be the emperor’s daughter, quickly evolve into the key motivations as to why you want to find different endings through making different choices. The writing can be slightly obvious when it comes to explaining the story, but it does well in its pop-culture references and funny wit. Commentating your journey is a humorous narrator who voices the various characters found across your playthroughs. ![]()
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